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Head-Neck Finite Element Modeling and Validation

In this project, we proposed to develop a complex head-neck finite element model consisting of human brain, scalp, skull, vertical spinal bones, intervertebral disc, ligaments, spinal cords, muscles, and other bushing elements and personalized OpenSim-based head-neck biomechanical models of young healthy and older cohorts based on their magnetic resonance imaging (MRI) data. The models are used to explore user-centric solutions through "what-if' finite-element analysis as well as biomechanical modeling to design next-generation head-mounted wearables as well as to investigate the mechano-physiological mechanisms of the various head, neck, brain, and spinal injuries. More


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NextGen firefighting helmet design to provide both thermal and ballistic protection

We are developing a biomechanically-realistic NextGen firefighting helmet that would provide both ballistic and thermal protections by applying the principles and methods from reverse engineering, materials design, finite element modeling, and ergonomic solutions.

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Upper extremity exoskeleton evaluation for masonry works at an elevated work platform

In this study, we are exploring the technical efficacy (both benefits and risks) of various upper-body passive exoskeletons in reducing the risks of musculoskeletal injuries while performing masonry tasks on elevated Mast Climbing Work Platform (MCWP). This study is expected to have a significant positive impact on improving the health and performance of masonry construction workers through the use of effective human-exoskeleton cooperation.

Development of a full-body OpenSim musculoskeletal model

Investigator-initiated research supported by TTU start-up fund

Evaluating the effect of fatigue on virtual reality forklift driving


Therefore, in this study, we aimed to evaluate the effect of fatigue on virtual forklift driving and whether the VR-based performance feedback can reduce fatigue-induced performance decrement and improves participant's situation awareness (i.e., decreasing the number of errors and task completion time). 

Investigator-initiated research supported by TTU start-up fund

Developing a physics-based virtual reality system providing both real haptics and high-fidelity virtual immersion

The purpose of this study is to develop a physics-based virtual reality (VR) system using physical props and to evaluate the effectiveness of the developed system in terms of the surface and temporal registration of real and virtual objects.

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